As a Manchester united follower, sometimes it is frustrating to look for information on any aspect of the team’s development but come out with little information or nothing at all. On several occasions, the search for the team’s records and developments are either too complex for the minds of young football enthusiasts, but also insufficient for satisfactory information to be acquired. For this reason, it is important that a dynamic and functional website with all the informative features be made available for the young children who fancy Manchester united as their team of choice as well as their inspiration into the exciting field of football. The contents of the website is to include a number of important aspects of football as well as various options for one to venture into in search for information about the team.
Key among these elements includes the historical development of the team from the time of its inception to its present level of success. The aim of this page or part of the website is to inform the visitor of the available tenets within the developmental sequence of the club over the years. The other aspect of the team information that all the visitors may be interested in is that of fixtures, scores, winnings and loses where necessary. Player profiles and signings also come out as a part of the site that will inform the individual on the way in which the team acquires and retains its members. Through establishment of an organized site, all these pieces of information are made available for all in order to solve the problem of ignorance among young fans and football enthusiasts.
Chosen programming languages
The User Personas
Being a football-based website, the use of such a website will come in handy for several groups of with similar interests. The basic design of the webpage is based on the kind of information that is sought to be of benefit to the people who benefit from it. For example, the home page is composed of the general aesthetic aspects of the team including images and video links of great moments and game (Grannell 2007, p.322). On the same home page, it is possible for the visitor, depending on the aim for visiting the site, to click on one of the home navigation pages, which include the team history page, scores, winnings, losses and draws as well as a trivia, and player signing pages (Nielsen 1999, p.44). the following scheme shows the basic outlook of the homepage:
By clicking on one of these, one is able to reach the most important and recent events of the team as pertain to the chosen category. The activity one and activity two include the actions that the visitor is supposed to undertake in order to reach the result of their search. It involves the use of two-step categories that are based on time and team that opposed Manchester United at that time. This means that in case one is searching for the scores of the team at one particular moment, the individual will have to enter the season or year of the game or enter the opposing team or the kind of tournament.
The general schematic for the fans and visitors to the site as personas and their driving scenario is as follows (Curtis 2000, p73):
- Persona 1; McGregor
This is a young college student who finds himself in the middle of conversations that revolve around football. He is a great fanatic of Manchester United football club but has very little time to spare to watch each game that occurs. As such, he is in need of a platform that provides him with the required knowledge about the team such that even though he misses the matches, the team’s information, new signing as well as the other aspects of the team are within his grasp.
This scenario presents itself in the sense that the persona would like to not only acquire information, but also find an avenue for retaining the knowledge for later use. Thus, when he wants to know something about the team, he visits the site and then comes up with the knowledge. The trivia page of the site provides him with categorized questions that will test his level of knowledge on the team as well as jog his mind for later discussions with the peers (Zephiris & Kurniawan 2007, p. 204).
- Persona 2: Jimmy
He is in his mid-twenties and enjoys football as a recreational process. He likes watching live events of the games and keeping himself updated on the current affairs. In addition he is a follower of Manchester United and wishes to be aware of the goings on in terms of the general knowledge of the team.
The scenario presented by this persona is that of a diehard fanatic with the urge and motivation to follow all the games that the team undertakes at every tournament. All he wants is to know the sequence of events in terms of fixtures, opponents and the stadia in which the games will be held. Even if he does not attend the games, this Manchester fan looks forward to be on the knowhow on the activities of the club.
If he happens to miss a game, the website allows her to click on the scores, winnings and loses tab and key in the period or the opposing team for the targeted piece of information. The result then shows her the scores and she has the option of visiting the trivia page to look into how much knowledge she has on her best team. Most importantly, he seeks to know the fixture of the games to avoid missing the match events when they take place. The fixtures tabs has an up to date page linked to it that provides the visitor with the required information.
- Persona 3: Tony
This is a young man who has always had a passion in playing football and dreams to become famous one day in future. Apart from Manchester united football club being his team of choice, he also has his role model, Wayne Rooney, as one of the players in the team. All he seeks is inspiration from the various great match moments of the team and Rooney. The site allows him to click on the various photos and videos on the main homepage as well as on the history of the team page. He can play and learn various tactic of the game.
Intense arguments and need for knowledge of more about his club drive him to seek more information about the club. He therefore visits the website and goes through all the categories to have the facts in hand.
- Persona 4: Janine:
Janine is not a diehard fan of the team. Neither is she much into the intrigues of football. However, a research project on training and fitness has prompted her to study the aspects of the team that makes it stand out among the others. All the pages including the short answer trivia question will help her trace various elements that will make her study a success (Nierderst 2007, p.302).
Janine would like to understand the motivational features, training routines, player signings and overall development of the club. She seeks to compile these pieces of information in chronological order and hierarchical placement. This will help in her research and findings. The website, designed and created in an orderly manner helps to ease her work.
An example of a system architecture that can be adopted, with several modifications to suit the simplicity of the site, is as follows:
Having studied the essence of the site and the effects it intends to bring to the table for the visitors, it is worth noting that the background operation has to suit the needs of all the personas and make their searching process a success (Duckett 2011, p.42). The sitemap involves how the skeleton of the site will work and the effects it will have on the interface that interacts with the user (Watrall & Siarto 2009, pp.114-221). The following diagram shows a modifiable scheme for the creation of the sitemap that dictates the architecture of the background of the site:
The wireframes in the site include the aspects of the homepage, homepage navigation tabs, activity one and activity two. These elements of the site give it the ability to produce the required navigation form one page to another in search of information or access material. As such, on first entry into the site, the homepage appears on the browser of the viewer and displays the navigation homepage button for clicking in order to proceed to the pages indicated. These pages are also interlinked such that one can navigate from one page to another without having to exit (Lopuck 2012, p. 118). The activity one and two represent hierarchical categories that one has to fill out in order to get the information they seek. For instance, in case of a search for the status of the team at one point in time, the activity one will prompt the user to enter category of the search such as club worth, management or ranking. Activity 2 will require them to indicate the element of time. Upon successfully doing this, the result will display and provide information (Frain 2012, p. 124).
With the finalization process of the design as well as the creation of videos and picture, the actual writing of the pages and the first testing of the website is the next activity in line. Apart from this, more research on creating dynamic and easily edited platforms to allow updates will be taking place concurrently with the testing (Moll 2007, p. 403).
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