The phase is where the main components of the instructional tool are designed.
Generating content for use
This involves creating a storyboard to act as a guide in the development phase. A story board acts as a sketch for the content development (Information Resources Management Association 93).
Developing graphic user interfaces
A graphical interface is designed to guide and direct users on how to operate the instructional tool, by providing links and buttons to aide in its operation.
Developing content (both script and media)
This is creating accompanying vehicles to assist in delivering the learning process (Branch 97). The content is developed, together with the accompanying multimedia and scripts.
This involves the actual programming where codes and scripts are used to develop the interfaces and other critical elements. In this, the codes become the critical element that help in developing the user interface, and part of the logic of the instructional instrument.
Testing and debugging
This is to ensure that the instructional tool works as per the intended objective, especially in instances where there is an error mainly in the logical flow in the tool. Debugging on the other hand basically helps in finding and locating possible mishaps and coding errors.
This is basically implementing changes to ensure that the final outcome conforms to the intended goal of the tool.
Blended learning is an innovative form of learning, where an education program is delivered via content and other forms of digital and online media, hence giving a student control as regards to time, while on the other hand attending a face-to-face classroom teaching process.
Branch, Robert M. Instructional Design: The Addie Approach. New York: Springer, 2008. Web.
Instructional Design: Concepts, Methodologies, Tools and Applications. Hershey PA: Information Science Reference, 2011. Web.